3.3KПодписчиков
июл 2025Добавлен
РусскийЯзык
Описание
Поставщик интересного и полезного вок...
Статистика
Рост подписчиков
3 304▼ 0.3%
| Дата | Подписчиков |
|---|---|
| 11 апр | 3 313 |
| 12 апр | 3 313 |
| 13 апр | 3 308 |
| 14 апр | 3 307 |
| 15 апр | 3 307 |
| 16 апр | 3 307 |
| 19 апр | 3 304 |
| 21 апр | 3 304 |
| 22 апр | 3 304 |
| 24 апр | 3 304 |
| 25 апр | 3 302 |
| 26 апр | 3 303 |
| 27 апр | 3 303 |
| 28 апр | 3 306 |
| 29 апр | 3 305 |
| 30 апр | 3 305 |
| 1 май | 3 305 |
| 2 май | 3 304 |
| 3 май | 3 304 |
Количество постов
1 070▲ 0.0%
| Дата | Постов |
|---|---|
| 11 апр | 1 070 |
| 12 апр | 1 070 |
| 13 апр | 1 070 |
| 14 апр | 1 070 |
| 15 апр | 1 070 |
| 16 апр | 1 070 |
| 19 апр | 1 070 |
| 21 апр | 1 070 |
| 22 апр | 1 070 |
| 24 апр | 1 070 |
| 25 апр | 1 070 |
| 26 апр | 1 070 |
| 27 апр | 1 070 |
| 28 апр | 1 070 |
| 29 апр | 1 070 |
| 30 апр | 1 070 |
| 1 май | 1 070 |
| 2 май | 1 070 |
| 3 май | 1 070 |
Средние просмотры на пост
9 111▲ 18.3%
| Дата | Просмотров |
|---|---|
| 11 апр | 7 702 |
| 12 апр | 7 717 |
| 13 апр | 7 842 |
| 14 апр | 7 909 |
| 15 апр | 7 934 |
| 16 апр | 7 943 |
| 19 апр | 8 222 |
| 21 апр | 8 359 |
| 22 апр | 8 415 |
| 24 апр | 8 540 |
| 25 апр | 8 585 |
| 26 апр | 8 709 |
| 27 апр | 8 793 |
| 28 апр | 8 874 |
| 29 апр | 8 954 |
| 30 апр | 8 975 |
| 1 май | 9 051 |
| 2 май | 9 084 |
| 3 май | 9 111 |
Посты из канала
24 ноя 17:09
📷 4 изображений
21.7K
📷 4
22 ноя 14:31
[Hexachess Released!][#dev_log #focus #playable]Today is the day. Hexachess is released on Steam, the only hexagonal chess game on the platform and one I'm pretty proud of. It's been more than 2 years since the jam it all started at, the road's been rather long, but ultimately fulfilling. I'm glad t...
20.9K
17 ноя 07:56
[#dev_log]Hexachess incoming, 22.11.Wishlist
11.3K
29 сен 20:22
[Hexachess 1.0.0 :: Steam Demo][#dev_log #playable]Hey-hey. Hexachess Demo is live on Steam. Yeah, that chess variant played on hexes with pretty visuals made in UE5, one I conceived of after watching that GCP Grey video 2 years ago, one based on Glinski's Hexagonal Chess.A long road behind me, a to...
10.7K
31 авг 21:41
[Experienced Game Devs on YouTube][#dev_diary #interview #must #studio #worth_watching]In recent years there's been an influx of game devs with 20+ years of experience in AAA creating personal YouTube channels & talking about the games they've been involved with in the past, passing lessons on to t...
7.2K
1 май 21:50
[Tommy Thompson][How Townscaper Works][#code #interview #must #postmortem #worth_watching]A great tech talk by Tommy Thompson (AI & Games) / interview with Oskar Stalberg, the creator of Townscaper. The game is focused on building a town while using the simplest tools possible - clicking in the wor...
6.0K
7 апр 17:38
[Second Wind][The Making of Animal Well][#feel #game_design #postmortem #worth_watching]Second Wind's first documentary about exactly the game that deserves it the most - Billy Basso's masterfully crafted Animal Well.The game, in case you haven't checked it out yet, is one of the best things to hap...
4.9K
5 апр 09:28
[#patch]It's time to just talk a bit. You might've noticed I've switched fully into English here. Reasoning has multiple parts:- I've been sharing English-only game dev materials here for most of the time channel existed; have high confidence most of you can understand it, or you wouldn't be subscr...
3.5K
5 апр 09:23
📷 1 изображений
2.8K
📷 1
4 апр 14:17
Game Dev Porn pinned «[Connectivity] [#bleeding_edge #code #dev_log #net] ...and then we went & built a multiplayer game / chat in a week. And then spent a few more polishing it before deploying live, but doing so only on the weekends & evenings. It started as an idea about…»
4 апр 14:17
[Connectivity][#bleeding_edge #code #dev_log #net]...and then we went & built a multiplayer game / chat in a week. And then spent a few more polishing it before deploying live, but doing so only on the weekends & evenings.It started as an idea about chats being not enough real-time, roughly 10 year...
3.3K
24 мар 15:30
[Quark Multiplayer][#bleeding_edge #code #dev_log #net]Next stage. Bleeding edge multiplayer tech we used to build Edge of Chaos is here. Early access for devs is now open.100 players / instance is no longer a limit. There is no actual hard limit. Want a game with 10000 per shard? Sure. 100000 - sti...
7.9K