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Game Dev Porn

@gamedevporn
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июл 2025Добавлен
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Поставщик интересного и полезного вок...

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Посты из канала

📷 4 изображений
[Hexachess Released!][#dev_log #focus #playable]Today is the day. Hexachess is released on Steam, the only hexagonal chess game on the platform and one I'm pretty proud of. It's been more than 2 years since the jam it all started at, the road's been rather long, but ultimately fulfilling. I'm glad t...
[#dev_log]⁣Hexachess incoming, 22.11.Wishlist
[Hexachess 1.0.0 :: Steam Demo][#dev_log #playable]Hey-hey. Hexachess Demo is live on Steam. Yeah, that chess variant played on hexes with pretty visuals made in UE5, one I conceived of after watching that GCP Grey video 2 years ago, one based on Glinski's Hexagonal Chess.A long road behind me, a to...
​[Experienced Game Devs on YouTube][#dev_diary #interview #must #studio #worth_watching]In recent years there's been an influx of game devs with 20+ years of experience in AAA creating personal YouTube channels & talking about the games they've been involved with in the past, passing lessons on to t...
[Tommy Thompson][How Townscaper Works][#code #interview #must #postmortem #worth_watching]⁣A great tech talk by Tommy Thompson (AI & Games) / interview with Oskar Stalberg, the creator of Townscaper. The game is focused on building a town while using the simplest tools possible - clicking in the wor...
[Second Wind][The Making of Animal Well][#feel #game_design #postmortem #worth_watching]⁣Second Wind's first documentary about exactly the game that deserves it the most - Billy Basso's masterfully crafted Animal Well.The game, in case you haven't checked it out yet, is one of the best things to hap...
​[#patch]It's time to just talk a bit. You might've noticed I've switched fully into English here. Reasoning has multiple parts:- I've been sharing English-only game dev materials here for most of the time channel existed; have high confidence most of you can understand it, or you wouldn't be subscr...
📷 1 изображений
Game Dev Porn pinned «[Connectivity] [#bleeding_edge #code #dev_log #net]⁣ ...and then we went & built a multiplayer game / chat in a week. And then spent a few more polishing it before deploying live, but doing so only on the weekends & evenings. It started as an idea about…»
[Connectivity][#bleeding_edge #code #dev_log #net]⁣...and then we went & built a multiplayer game / chat in a week. And then spent a few more polishing it before deploying live, but doing so only on the weekends & evenings.It started as an idea about chats being not enough real-time, roughly 10 year...
[Quark Multiplayer][#bleeding_edge #code #dev_log #net]Next stage. Bleeding edge multiplayer tech we used to build Edge of Chaos is here. Early access for devs is now open.100 players / instance is no longer a limit. There is no actual hard limit. Want a game with 10000 per shard? Sure. 100000 - sti...